
Avowed developer Obsidian Entertainment has a goal to be around for at least 100 years--it's already a 22-year-old institution--and its current leadership team believes it can meet this ambitious goal by taking a pragmatic approach to developing new video games.
Speaking at the DICE Summit this week (via PC Gamer), Obsidian Entertainment VP of operations Marcus Morgan and VP of development Justin Britch explained how delivering new titles consistently and focusing on realistic sales expectations are part of its strategy to be around for another 78 years. As Morgan and Britch explained, this is part of their overall vision for the studio, with key elements revolving around staying "lean and invested" as the years tick by.
这实际上意味着,黑曜石的目标是Britch定义的“适度成功”,同时确保它有一个可管理的员工数量。此外,黑曜石并不打算推出具有突破性视觉效果或淫秽规模的游戏,因为工作室在正式批准之前会花大量时间检查需要投入多少资源。这反过来允许工作室盈利,但不是 每一款游戏都“超级赚钱”。
值得注意的是,黑曜石由微软所有,微软是一家全球性公司,每年通过其多种服务赚很多钱。值得称赞的是,黑曜石一直是微软及其Xbox部门的主力工作室,因为它自2019年以来发布了《外层世界》、《Grounded》、《Pentiment》和《Avowed 》,而《外层世界2》计划于今年晚些时候发布。
虽然并非每款由黑曜石开发的游戏都是一款热门游戏,但自2018年被微软收购以来,这种精简的方法似乎确实在为它工作,工作室的目标是在动荡的游戏行业中保持低离职率。去年,其他工作室的一些大预算游戏一经推出就大受欢迎,X特遣队:杀死正义联盟和协和就是两个明显的例子。
公开宣布将于2月18日面向PC和Xbox系列X|S推出——如果您购买了高级版,现在就可以玩——并在GameSpot的评论中获得6/10的分数。2025年的Xbox:最值得期待的游戏和期待看到更多